Thursday, March 19, 2009

Worklog #6

Alright so.

I have been messing around with Irrlicht and Ogre3D.

Irrlicht seems to better suit what the engine is for, but I cannot get over the graphic pipelines of Ogre, as well as the great plugins for it.
Not sure which I am going with yet.

LUA scripting has been canceled.
If anything it will be a GameMonkey scripting language.
I am going to keep trying with this.

The editor itself is essentially done.

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